Most of the situations repeat over and over.īoss of the World 3 is a bunch of patterns of flying across the screen. Besides, the difficulty doesn't have any kind of gradation. Platypus 2 provides you with sequences of situations where developers predict to which part of the screen you may fly and make you catch bullets or crush into enemies if you do like that. The random of shooting probebility and enemy spawn was really good. Platypus 1 was made around your skill of instant planning how to destroy unexpected enemies flying at you and dodge their projectiles. Since the game looks cartoonish because of its clay-styling, the publisher decided to make it primarily for children, and the game desicions were based on what the audience usually expects. Well, since most of the audience, either old or new, met Platypus 2 after Platypus 1, I'll give my opinion with comparison to Platypus 1.īasically, this part was made to earn more money on the success of Platypus 1.
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